AI Insights · Timothy · October 2021
Top 5 Android Art Games in the US for Q3 2021
Discover the performance trends of the top 5 art games on Android in the United States during Q3 2021, highlighting key metrics such as downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of the top 5 art games on Android in the United States. Here’s a detailed look at how these applications fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Happy Color®: Coloring Book by X-FLOW experienced fluctuations in its weekly revenue, peaking at around $7.4K in early July and ending the quarter at approximately $5.8K. Weekly downloads saw a high of about 67.3K in late July, with a slight decline towards the end of September, settling at around 54.8K. The app maintained a robust user base, with weekly active users ranging from 879K to over 1M throughout the quarter.
Sculpt People by CrazyLabs LTD showed a steady decline in weekly downloads from 85.6K at the end of June to about 39.6K in late August, before recovering to 58.7K by the end of September. Its weekly active users followed a similar trend, starting at 170.6K and declining to around 97K in late August, then increasing to 117.5K by the end of the quarter.
Paint by Number: Coloring Game from Oakever Games had its highest weekly revenue in late June at $23.4K, with a gradual decline to $15K by the end of September. Downloads peaked at 72.2K in mid-July but saw a significant drop to around 38.9K by the end of September. Weekly active users also decreased steadily from 745.9K in early July to 471.9K by the quarter's end.
Phone Case DIY by CrazyLabs LTD saw a notable drop in downloads from 118.7K in late June to about 23.6K in late August, followed by a recovery to 46.8K at the end of September. The app's active user base mirrored this trend, starting at 342.1K and falling to 151.1K in late August, then rising to 179.2K by the quarter's conclusion.
Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES had a steady weekly revenue around $1K in early July, which gradually declined to about $617 by the end of September. Downloads fluctuated, starting at 71.9K in late June, dropping to 26.3K in late August, and ending the quarter at 33.9K. Active users showed a similar pattern, peaking at 79.4K in early July and declining to 44.8K by the end of September.
For more detailed insights and trends in the mobile app industry, visit Sensor Tower.